Tiled is a free and open-source level and map editor designed to help game artists and developers create tile maps for 2D games.
- Versatile Map Editing: Tiled supports various map projections, including orthogonal, isometric, and hexagonal. This flexibility allows you to create diverse and visually appealing game environments.
- Object Layers: Annotate your levels with rectangles, ellipses, polygons, and more. Place, resize, and rotate tiles freely to avoid repetition and add unique details to your maps.
- Efficient Tile Layer Editing: Enjoy multi-layer tile editing, fast terrain painting, and rule-based tile and object placement. These tools make it easy to create complex and dynamic levels.
- Infinite Maps: Edit large worlds with infinite maps that grow as needed. Organize multiple maps within a single project to manage extensive game worlds efficiently.
- Customizable Workflow: Quickly switch between projects, jump to any file within a project, and customize keyboard shortcuts to suit your workflow. Extend Tiled’s functionality with JavaScript to support custom file formats and automate tasks.
- Wide Compatibility: Tiled exports to various formats, including Image, JSON, Lua, GameMaker, Defold, and more. This ensures compatibility with many game development frameworks.
- Community and Support: Join a vibrant community of developers who use Tiled. Access documentation, tutorials, and forums to get help and share your experiences.
Platforms:
Windows, Mac, Linux.
CPU:
Quad-Core CPU.
GPU:
Open GL 2.1 support.
Memory:
4 GB (Minimum), 8 GB (Recommended).
Storage:
300MB or more available space.